Pages

Monday, November 9, 2020

Ancient Star - introduction


Wouldn't it be awesome to have a 4X game on a phone? Now that I mention it, yes? Then I recommend Uciana, it's worth the price. It's so easy to turn on while on break, play a turn or ten, turn it off, and continue later. Do you need more such games? Well, Ancient Star is going to be one.

The ambition level for the Ancient Star project is to make a simple game, akin to Master of Orion 1, but unlike Stareater, to have a complete product. Published by the end of the year, with working AI and multiplayer. That's right, completed, and published in two months. Or at least have a beta version by then. I've been developing it for two months already and about 75% of core game logic is finished. When the app as a whole is considered (UI polish, graphics, writing, AI, multiplayer, tests, publishing), the completion level is about 45%. Here is how looks at the moment:

Galaxy map functions similar to Google Maps map, pan by dragging with one finger, zoom by pinching with two fingers, tap to get information about an object in the panel at the bottom. Colony management is a simple focus setting and a building queue. Features implemented so far:

  • Colony development
  • Ship construction
  • Fleet movement
  • Colonization
  • Space combat
  • Bombardment
  • Turn reports

For now, graphics are minimal, either stock Android SDK images or basic shapes, UI is not styled, and so on. The idea is to get core game features in and then work on polish and visuals. Hopefully, that second phase will come soon, at the end of this month. Stay tuned for more development news about Ancient Star on this blog.

No comments:

Post a Comment