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Monday, November 30, 2020

Ancient Star - autosaving, money, Orion?

The feature "to do" list is getting smaller and smaller. This week three features got implemented: a special star, monetary colony stimulation, and autosaving and continuing a game.

The reason why the game is named the Ancient Star is that there is a special star on a map (for now in the center) which holds remnants of an ancient civilization. Colonizing that star will grant a considerable research bonus to the owner and will be the center of a conflict after the end of a normal game. There is more foundation for future work there, all stars can have a trait and "ancient" is only one of them. In the future there will be more traits, affecting ship movement and colony productivity. I'll come back to this after I implements movement range limits.

Next feature this week: money. Money is gained passively from the population working in factories and can be spent on multiplying colony productivity (both industry and research). For now, numbers are 0.2 credits income per manned factory, and spending 1 credit yields the same amount of industry and research as 1 unit of the population would produce. Money doesn't improve ancient ruins bonus and research during construction. Initially, money can only double colony output but each point of sociology tech improves that multiplier by 10%, exponentially. So later on stimulation can seriously jump-start fledgling colonies. Also stimulating multiple colonies without big enough cash reserve will spend whatever cash there is (tax income + cash reserve) equally over all stimulus receiving colonies. So if you stimulate all of your colonies you'd get a 20% boost.

And finally, I've recovered from serialization burn out and integrated the thing with the rest of the game. Now the game will autosave when you navigate away from the galaxy screen or the game app as a whole. When the autosave file is there, the game can be continued later on.


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